Mythos Engine Update 19-06, and on writing tools
Tilemaps Mythos Engine is almost untouched since the last post. I did implement tilemap rendering on 14th of June, so there’s at least something ;).
The tilemap geometry is generated in the geometry shader, since it seemed nicer that way. Basically, I dump a bunch of unsigned integers onto the GPU that denote the tile ID (starting from top-left corner) which the GPU turns into properly placed and textured quads.
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